![]() Health and damage of Soulbinds increased by 5%Ġ Reservoir Anima, 0 Redeemed Soul, 1 Day Gain access to challenge the rest of the Trials of Loyalty and a few Trials of Wisdom. Unlocks weekly quests.Ġ Reservoir Anima, 2 Redeemed Soul, 1 Day Speak with Haephus to get started.Ġ Reservoir Anima, 2 Redeemed Soul, 12 HoursĪllows you to challenge 4 more bosses and gain the ability to challenge the Trial of Loyalty of some of your existing bosses. Unlocks access to the Path of Ascension and the ability to challenge up to 6 bosses. Unlocking and Expanding the Path of AscensionĪccess to the Path of Ascension is unlocked by purchasing the first tier upgrade of Path of Ascension from Haephus, the Sanctum Upgrades facilitator in Elysian Hold.Ġ Reservoir Anima, 6 Redeemed Soul, 1 Hour Kyrian-specific pets include Steward Featherling and Indigo.Kyrian-specific Mounts include Phalynx of Loyalty and Eternal Phalynx of Humility.Ascension Crafting unlocks Skystrider Glider which is needed for the rare Sundancer, and perks for your Steward like Steward Mail Pouch which summons a mailbox.Two out of the four Kyrian Covenant Armor and Weapon sets come from the Path of Ascension: Discordant (Purple) and Reverent (Bronze) tints.In addition to the combat mini-game, there is a crafting system that will allow you to craft equipment to improve your Soulbinds' performance as well as unlock additional challenges. Disable it in instances to protect boss encounters.Strategies to defeat all the specific encounters in the Path of Ascension can be found here: Kyrian Path of Ascension - Kalisthene Strategies in Ascension Coliseum (credit to Thinogra) Instead of manually fixing all of the edge cases and EvE mobs cleaving to put us in combat, I think it’s time for the logic behind Combat Flagging to be rewritten or at least implement some sort of failsafe that checks a list of typical “in combat” behaviors/expectations that fires off every few seconds after a period of no direct damage dealt or received, and forces combat to end if it doesn’t detect any. In many cases, I’ve had to completely altF4 and wait until my character would leave the world (20 seconds or so? I usually wait a full minute), especially while in Mechagon or Nazjatar.įixing all of these specific cases isn’t a solution - the combat bug has been an issue since Vanilla and became drastically worse since Legion and is unbelievably bad in 8.2. ![]() I’ve used Invisibility with no pets, bodyguards, or guardians of any kind in some areas (especially Mechagon), while running away, and will sometimes go the entire duration and never leave combat. This seems to be affecting all pet classes so maybe Bliz will fix that soon and in the meantime manage to address this “stuck in combat” bug too.Įven then, drop-combat abilities don’t work in some cases. However, recently there appeared a brand new bug concerning pets who have been dismissed, reappearing even if they have not been summoned. I keep bugging it in game when it happens and figure one of these days it will get fixed, but because its been going on for so long I do not have a list of dates, locations of the incidents. But sometimes I have to log out of the game and back in just to get rid of it and that is definitely not a solution. My warlock (w/either imp or void walker) also has this problem but she doesn’t have anything to mitigate this bug so has to run until it finally drops. The only work around for hunters is to feign death…which is not a permanent solution. This “stuck in combat” bug has been around for a long, long time and not been addressed. Characters affected are: my hunter, Nyls-Anvilmar and my warlock, Friedbones-Anvilmar.
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