![]() This is some legit black magic, but I 100% think AI-driven rendering is the future of gaming. This, on the other hand, can actually make the game look *better* than native res while simultaneously DRASTICALLY increasing performance. Talk about shooting yourself in the foot for performance gains. I'm so sick of TAA in everything making games a blurry mess. a tiny price to pay for the massive performance gains ![]() but does it really matter if one cannot tell the difference during gameplay? Yes sure there might be a difference here or there if you pause a scene and play where's Waldo with the differences maybe you will spot a difference here or there. Yes I'm pretty sure most people here are aware of how it works. My friend you have no idea just how important dlss will be from here on out especially looking at the improvements of DLSS 2.0. In all other cases, turning it on will make the game look worse. To make use of it, you basically need a very high-res screen (ie 4k) and a graphics card that's NOT capable of rendering at that resolution. so then what's the problem? i am too hyped for the DLSS 2.0 seeing the magic working on Control game technically speaking like you said, upscaling will definitely have image loss but that is predicted and compensated by AI, and for human eyes the quality loss is not conceivable. honestly it looks like some kind of graphics wizardry going on. ![]() even 540p being upscaled to 1080p is so damn crisp. i have played the control with latest DLSS 2.0 and honestly the 720p upscale to 1080p. The difference between those two is almost not noticeable so i'd take the 50% fps increase whenever i can.Ī big fat NO. You can make good use of this even with a 1080p monitor by upscaling with DLSS to 1440p and then using DSR to output on 1080p with much better quality.īeen doing that with Monster Hunter and the result is looking very nice with about 50% performance boost compared to native 1440p rendering. If your graphics card can handle 60fps at 1440, then turning on DLSS will lower the graphics quality. For example, if you have a 1440p screen, you could render at 1080p and use DLSS to upscale to 1440p. It lets you render at a lower resolution then upscale with better quality. Burningmime původně napsal:There seems to be a lot of confusion about how DLSS works (which NVIDIA wants, since they want people to buy their newest cards).
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